A Stitch in Time
Airship Skill and Shticks
Select three of the following skills and add a point to each.
Coordinate with the other players so that the crew has all listed skills.
|Firearms||Leadership||Perception||Pilot||Swordplay||Ad Hoc Repair|
The players select, as a group, one (or more) Shtick(s) for their crew.
Select three skills from the chosen Shtick and add a point to each.
You do not have to pick from the below you can come up with your own shtick.
|Accountants||Bull, Etiquette, Perception, Academic (accountancy), Appraisal, Bribery, Business, Forgery, Legal Matters, Research, Science (Mathematics)|
|Bordello||Act, Charm, Dance, Empathy, Etiquette, Fisticuffs, Intimidate, Streetwise, Appraisal, Fashion, Gambling, Medicine, Seduction, Sleight of Hand|
|Church||Act, Charm, Empathy, Etiquette, Fisticuffs, Intimidate, Academic (theology), Culture (any), Language (Latin), Medicine, Musical Instrument, Perform (singing and sermon)|
|Circus||Act, Athletics, Bull, Charm, Disguise, Streetwise, Animal Handling, Craft (costims, stage set, etc.), Instrument (any), Martial Arts (baritsu, beast dancing), Performance (fire-eating, juggling, clowning, conjuring, mime, tight-rope walking, trapeze, etc.), Sleight of Hand|
|Mercenaries||Athletics, Ad Hoc Repair, Blunt Weapons, Dodge, firearms, Fisticuffs, Hide & Sneak, Improvised Weapon, Intimidate, Leadership, Swordplay, Throwing, Business, Demolition, Engineer (fortifications, weapons), Medicine|
|Musicians||Act, Charm, Dance, Art (compose music, write song, etc.), Craft (costume, stage set, etc.), Instrument (any), Performance (any)|
|School||Etiquette, General Knowledge, Intimidate, Perception, Throwing, Academic (any 2), Language (any), Science (any), Research, Teaching|
|Scientific||Academic (Any), Appraisal, Craft (Pick two), Culture (Pick one), Drive, Language (Pick one), Legal Matters, Perception, Research, Science (Any)|
|Salvagers||Ad Hoc Repairs, Appraisal, Bribery, Business, Conversation, Craft (Any), Demolitions, Drive, Legal Matters, Might, Perception, Pick Locks, Engineering (Any)|
|Tavern||Blunt Weapon, Empathy, General Knowledge, Streetwise, Academic (philosophy), Business, Conversation, Craft (cook or brewing), Culture (any)|
|Theater||Act, Charm, Art (writing), Craft (costume, stage set, etc.), Disguise, Instrument (any), Performance (any)|
|Traders||Bull, Charm, Etiquette, Streetwise, Academic (accounting), Appraisal, Business, Culture (other); Conceal if also smugglers|